Unfortunately, the problems present in the original release are still here. The basic combat and visual style have made the transition virtually unchanged, but the consistently funny story is a worthy continuation of the events from the first game. But don't assume that this downloadable adventure isn't worth your time just because it shares many elements with the original DeathSpank. The line between full-blown sequel and episodic expansion is not always clear, but in the case of DeathSpank: Thongs of Virtue, the balance is skewed toward the latter. It doesn't help that at any given time you could have dozens of uncompleted quests with no real direction from any of them, leading to some parts of the game spent wandering around wondering what to do next. Getting a quest to go to the Town of Strumfuquel in order to buy some rum so Captain Taint will consider you a real pirate, thus allowing you to borrow his ship so you can go to the North Pole and fight Santa Claus, only to find out that you won't actually get to work on that assignment until several hours later, with no explanation that that's the case, is rather annoying. Only further serving to annoy hardcore players, many of the quests aren't very well laid-out. Other than how much HP you have left, the only meter that you need to pay attention to is the Justice meter which, when full, unleashes whatever special attack your weapon has under its sheath. The combat is ultra-simple, with four buttons mapped to four different weapons and no spells to speak of.
As an action RPG, it's still super-streamlined, which might annoy some of the more hardcore fans of the genre. Unfortunately for him, the second trip to his world isn't a whole lot different from the first.
The sequel being too much like the original seems to be the main complaint. With the release of the Deathspank expansion-esque sequel Thongs of Virtue, the first reviews for this comedic hack'n'slash have hit the web.